Artists
and related workers
Occupational Outlook Handbook, 2008-09
Edition
Significant Points
About 62 percent of artists and related workers are self-employed.
Keen competition is expected for both salaried jobs and freelance
work because the arts attract many talented people with creative
ability. Artists usually develop their skills through a bachelor's
degree program or other postsecondary training in art or design.
Earnings for self-employed artists vary widely; some well-established
artists earn more than salaried artists, while others find it difficult
to rely solely on income earned from selling art.
Nature of the Work
Artists create art to communicate ideas, thoughts, or feelings.
They use a variety of methods sucha as painting, sculpting, or illustration
and an assortment of materials, including oils, watercolors, acrylics,
pastels, pencils, pen and ink, plaster, clay, and computers. Artists’
works may be realistic, stylized, or abstract and may depict objects,
people, nature, or events.
Artists generally fall into one of four categories. Art directors
formulate design concepts and presentation approaches for visual
communications. Craft artists create or reproduce handmade objects
for sale or exhibition. Fine artists, including painters, sculptors,
and illustrators, create original artwork, using a variety of media
and techniques. Multi-media artists and animators create special
effects, animation, or other visual images on film, on video, or
with computers or other electronic media. (Designers, including
graphic designers, are discussed elsewhere in the Handbook.)
Art directors develop design concepts and review material that
is to appear in periodicals, newspapers, and other printed or digital
media. They decide how best to present information visually, so
that it is eye catching, appealing, and organized. Art directors
decide which photographs or artwork to use and oversee the design,
layout, and production of material to be published. They may direct
workers engaged in artwork, design, layout, and copywriting.
Craft artists make a wide variety of objects, mostly by hand, that
are sold either in their own studios, in retail outlets, or at arts-and-crafts
shows. Some craft artists display their works in galleries and museums.
Craft artists work with many different materials, including ceramics,
glass, textiles, wood, metal, and paper, to create unique pieces
of art, such as pottery, stained glass, quilts, tapestries, lace,
candles, and clothing. Many craft artists also use fine-art techniques—for
example, painting, sketching, and printing—to add finishing
touches to their art.
Fine artists typically display their work in museums, commercial
art galleries, corporate collections, and private homes. Some of
their artwork may be commissioned (done on request from clients),
but most is sold by the artist or through private art galleries
or dealers. The gallery and the artist predetermine how much each
will earn from the sale. Only the most successful fine artists are
able to support themselves solely through the sale of their works.
Most fine artists have at least one other job to support their art
careers. Some work in museums or art galleries as fine-arts directors
or as curators, planning and setting up art exhibits. A few artists
work as art critics for newspapers or magazines or as consultants
to foundations or institutional collectors. Other artists teach
art classes or conduct workshops in schools or in their own studios.
Some artists also hold full-time or part-time jobs unrelated to
art and pursue fine art as a hobby or second career.
Usually, fine artists specialize in one or two art forms, such
as painting, illustrating, sketching, sculpting, printmaking, and
restoring. Painters, illustrators, cartoonists, and sketch artists
work with two-dimensional art forms, using shading, perspective,
and color to produce realistic scenes or abstractions.
Illustrators usually create pictures for books, magazines, and
other publications and for commercial products such as textiles,
wrapping paper, stationery, greeting cards, and calendars. Increasingly,
illustrators are working in digital format, preparing work directly
on a computer. This has created new opportunities for illustrators
to work with animators and in broadcast media.
Medical and scientific illustrators combine drawing skills with
knowledge of biology or other sciences. Medical illustrators work
digitally or traditionally to create images of human anatomy and
surgical procedures as well as 3-dimensional models and animations.
Scientific illustrators draw animal and plant life, atomic and molecular
structures, and geologic and planetary formations. These illustrations
are used in medical and scientific publications and in audiovisual
presentations for teaching purposes. Illustrators also work for
lawyers, producing exhibits for court cases.
Cartoonists draw political, advertising, social, and sports cartoons.
Some cartoonists work with others who create the idea or story and
write captions. Some cartoonists write captions themselves. Most
cartoonists have comic, critical, or dramatic talents in addition
to drawing skills.
Sketch artists create likenesses of subjects with pencil, charcoal,
or pastels. Sketches are used by law enforcement agencies to assist
in identifying suspects, by the news media to depict courtroom scenes,
and by individual patrons for their own enjoyment.
Sculptors design three-dimensional artworks, either by molding
and joining materials such as clay, glass, wire, plastic, fabric,
or metal or by cutting and carving forms from a block of plaster,
wood, or stone. Some sculptors combine various materials to create
mixed-media installations. Some incorporate light, sound, and motion
into their works.
Printmakers create printed images from designs cut or etched into
wood, stone, or metal. After creating the design, the artist inks
the surface of the woodblock, stone, or plate and uses a printing
press to roll the image onto paper or fabric. Some make prints by
pressing the inked surface onto paper by hand or by graphically
encoding and processing data, using a computer. The digitized images
are then printed on paper with the use of a computer printer.
Painting restorers preserve and restore damaged and faded paintings.
They apply solvents and cleaning agents to clean the surfaces of
the paintings, they reconstruct or retouch damaged areas, and they
apply preservatives to protect the paintings. Restoration is highly
detailed work and usually is reserved for experts in the field.
Multi-media artists and animators work primarily in motion picture
and video industries, advertising, and computer systems design services.
They draw by hand and use computers to create the series of pictures
that form the animated images or special effects seen in movies,
television programs, and computer games. Some draw storyboards for
television commercials, movies, and animated features. Storyboards
present television commercials in a series of scenes similar to
a comic strip and allow an advertising agency to evaluate commercials
proposed by advertising companies. Storyboards also serve as guides
to placing actors and cameras on the television or motion picture
set and to other production details. Many multi-media artists model
objects in three dimensions by computer and work with programmers
to make those images move.
Work environment. Many artists work in fine art or commercial art
studios located in office buildings, warehouses, or lofts. Others
work in private studios in their homes. Some fine artists share
studio space, where they also may exhibit their work. Studio surroundings
usually are well lighted and ventilated; however, fine artists may
be exposed to fumes from glue, paint, ink, and other materials and
to dust or other residue from filings, splattered paint, or spilled
cleaners and other fluids. Artists who sit at drafting tables or
who use computers for extended periods may experience back pain,
eyestrain, or fatigue.
Artists employed by publishing companies, advertising agencies,
and design firms generally work a standard workweek. During busy
periods, they may work overtime to meet deadlines. Self-employed
artists can set their own hours. They may spend much time and effort
selling their artwork to potential customers or clients and building
a reputation.
Training, Other Qualifications, and Advancement
Artists usually develop their skills through a bachelor’s
degree program or other postsecondary training in art or design.
Although formal schooling is not strictly required for craft and
fine artists, it is very difficult to become skilled enough to make
a living without some training. Art directors usually have years
of work experience and generally need at least a bachelor’s
degree. Due to the level of technical expertise demanded, multimedia
artists and animators generally also need a bachelor’s degree.
Education and training. Many
colleges and universities offer programs leading to a bachelor’s
or master’s degree in fine arts. Courses usually include
core subjects such as English, social science, and natural science,
in addition to art history and studio art. Independent schools of
art and design also offer postsecondary studio training in the craft,
fine, and multi-media arts leading to certificates in the specialties
or to an associate or bachelor’s degree in fine arts. Typically,
these programs focus more intensively on studio work than do the
academic programs in a university setting. In 2007 the National
Association of Schools of Art and Design accredited 282 postsecondary
institutions with programs in art and design; most of these schools
award a degree in art.
Many educational programs in art also provide training in computer
techniques. Computers are used widely in the visual arts, and knowledge
and training in computer graphics and other visual display software
are critical elements of many jobs in these fields.
Medical illustrators must have both a demonstrated artistic ability
and a detailed knowledge of living organisms, surgical and medical
procedures, and human and animal anatomy. A bachelor’s degree
combining art and premedical courses usually is required. However,
most medical illustrators also choose to pursue a master’s
degree in medical illustration. This degree is offered in four accredited
schools in the United States.
Art directors usually begin as entry-level artists in advertising,
publishing, design, and motion picture production firms. Artists
are promoted to art director after demonstrating artistic and leadership
abilities. Some art schools offer coursework in art direction as
part of their curricula. Depending on the scope of their responsibilities,
some art directors also may pursue a degree in art administration,
which teaches non-artistic skills such as project management and
finance.
Those who want to teach fine arts at public elementary or secondary
schools usually must have a teaching certificate in addition to
a bachelor’s degree. An advanced degree in fine arts or arts
administration is usually necessary for management or administrative
positions in government or in foundations or for teaching in colleges
and universities.
Other qualifications. Evidence of appropriate talent and skill,
displayed in an artist’s portfolio, is an important factor
used by art directors, clients, and others in deciding whether to
hire an individual or contract for their work. A portfolio is a
collection of handmade, computer-generated, photographic, or printed
samples of the artist’s best work. Assembling a successful
portfolio requires skills usually developed through postsecondary
training in art or visual communications. Internships also provide
excellent opportunities for artists to develop and enhance their
portfolios.
Advancement. Artists hired by firms often start with relatively
routine work. While doing this work, however, they may observe other
artists and practice their own skills.
Craft and fine artists advance professionally as their work circulates
and as they establish a reputation for a particular style. Many
of the most successful artists continually develop new ideas, and
their work often evolves over time.
Many artists freelance part-time while continuing to hold a full-time
job until they are established. Others freelance part time while
still in school, to develop experience and to build a portfolio
of published work.
Freelance artists try to develop a set of clients who regularly
contract for work. Some freelance artists are widely recognized
for their skill in specialties such as cartooning or children’s
book illustration. These artists may earn high incomes and can choose
the type of work they do.
Employment
Artists held about 218,000 jobs in 2006. About 62 percent were
self-employed. Employment was distributed as follows:
Multimedia artists and animators 87,000
Art directors 78,000
Fine artists, including painters, sculptors and illustrators 30,000
Craft artists 8,800
Artists and related workers, all other 14,000
Of the artists who were not self-employed, many worked for advertising
and related services; newspaper, periodical, book, and software
publishers; motion picture and video industries; specialized design
services; and computer systems design and related services. Some
self-employed artists offered their services to advertising agencies,
design firms, publishing houses, and other businesses.
Job Outlook
Employment of artists is projected to grow faster than average.
Competition for jobs is expected to be keen for both salaried and
freelance jobs in all specialties because the number of people with
creative ability and an interest in this career is expected to continue
to exceed the number of available openings. Despite the competition,
employers and individual clients are always on the lookout for talented
and creative artists.
Employment change. Employment of artists and related workers is
expected to grow 16 percent through 2016, faster than the average
for all occupations.
Demand for illustrators who work on a computer will increase as
Web sites use more detailed images and backgrounds in their designs.
Many cartoonists, in particular, opt to post their work on political
Web sites and online publications. Cartoonists often create animated
or interactive images to satisfy readers’ demands for more
sophisticated images. The small number of medical illustrators will
also be in greater demand as medical research continues to grow.
Demand for multimedia artists and animators will increase as consumers
continue to demand more realistic video games, movie and television
special effects, and 3D animated movies. Additional job openings
will arise from an increasing demand for Web site development and
for computer graphics adaptation from the growing number of mobile
technologies. Animators are also increasingly finding work in alternative
areas such as scientific research or design services.
Job prospects. Competition for jobs as artists and related workers
will be keen because there are more qualified candidates than available
jobs. Employers in all industries should be able to choose from
among the most qualified candidates.
Despite the competition, studios, galleries, and individual clients
are always on the lookout for artists who display outstanding talent,
creativity, and style. Among craft and fine artists, talented individuals
who have developed a mastery of artistic techniques and skills will
have the best job prospects. Multi-media artists and animators should
have better job opportunities than other artists, but still will
experience competition. Job opportunities for animators of lower-technology
cartoons could be hampered as these jobs continue to be outsourced
overseas.
Despite an expanding number of opportunities, art directors should
experience keen competition for the available openings. Craft and
fine artists work mostly on a freelance or commission basis and
may find it difficult to earn a living solely by selling their artwork.
Only the most successful craft and fine artists receive major commissions
for their work. Competition among artists for the privilege of being
shown in galleries is expected to remain acute, as will competition
for grants from sponsors such as private foundations, State and
local arts councils, and the National Endowment for the Arts.
The growth in computer graphics packages and stock art Web sites
is making it easier for writers, publishers, and art directors to
create their own illustrations. As the use of this technology grows,
there will be fewer opportunities for illustrators. However, it
also has opened up new opportunities for illustrators who prefer
to work digitally. Salaried cartoonists will have fewer job opportunities
because many newspapers and magazines increasingly rely on freelance
work.
Earnings
Median annual earnings of salaried art directors were $68,100 in
May 2006. The middle 50 percent earned between $49,480 and $94,920.
The lowest 10 percent earned less than $37,920, and the highest
10 percent earned more than $135,090. Median annual earnings were
$70,630 in advertising and related services.
Median annual earnings of salaried craft artists were $24,090.
The middle 50 percent earned between $18,860 and $35,840. The lowest
10 percent earned less than $14,130, and the highest 10 percent
earned more than $46,700. Earnings data for the many self-employed
craft artists were not available.
Median annual earnings of salaried fine artists, including painters,
sculptors, and illustrators were $41,970. The middle 50 percent
earned between $28,500 and $58,550. The lowest 10 percent earned
less than $18,350, and the highest 10 percent earned more than $79,390.
Earnings data for the many self-employed fine artists were not available.
Median annual earnings of salaried multi-media artists and animators
were $51,350, not including the earnings of the self-employed. The
middle 50 percent earned between $38,980 and $70,050. The lowest
10 percent earned less than $30,390, and the highest 10 percent
earned more than $92,720. Median annual earnings were $57,310 in
motion picture and video industries and $48,860 in advertising and
related services.
Earnings for self-employed artists vary widely. Some charge only
a nominal fee while they gain experience and build a reputation
for their work. Others, such as well-established freelance fine
artists and illustrators, can earn more than salaried artists. Many,
however, find it difficult to rely solely on income earned from
selling paintings or other works of art. Like other self-employed
workers, freelance artists must provide their own benefits.
Related Occupations
Other workers who apply artistic skills include architects, except
landscape and naval; archivists, curators, and museum technicians;
commercial and industrial designers; fashion designers; floral designers;
graphic designers; interior designers; jewelers and precious stone
and metal workers; landscape architects; photographers; and woodworkers.
Some workers who use computers extensively, including computer software
engineers and desktop publishers, may require art skills.
Sources of Additional Information
For general information about art and design and a list of accredited
college-level programs, contact:
National Association of Schools of Art and Design, 11250 Roger
Bacon Dr., Suite 21, Reston, VA 20190. Internet: http://nasad.arts-accredit.org
For information on careers in the craft arts and for a list of
schools and workshops, contact:
American Craft Council Library, 72 Spring St., 6th Floor, New York,
NY 10012. Internet: http://www.craftcouncil.org
For information on careers in illustration, contact:
Society of Illustrators, 128 E. 63rd St., New York, NY 10021. Internet:
http://www.societyillustrators.org
For information on careers in medical illustration, contact:
Association of Medical Illustrators, 245 First St., Suite 1800,
Cambridge, MA 02142. Internet: http://www.ami.org
For information on workshops, scholarships, internships, and competitions
for art students interested in advertising careers, contact:
Art Directors Club, 106 W. 29th St., New York, NY 10001. Internet:
http://www.adcglobal.org
Source: Bureau of Labor Statistics, U.S. Department
of Labor, Occupational Outlook Handbook, 2008-09 Edition, Artists
and Related Workers, on the Internet at http://www.bls.gov/oco/ocos092.htm.
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