Computer
Graphics for Film, TV, & Video Games
Source: Career Prospects in Virginia
What do they do?
• Create the visuals for games, movies, TV programs, &
advertisements
• Specializations include: Character animators, digital
painters, lighting, render wranglers, & more
• Preferred education: Bachelor’s degree, or 1-2 year
professional program for those with experience
• Certification & licensing: None
• Getting ahead: Move from small-scale, low-paid projects
to higher paying ones. Some people go into management.
• Skills: Vary with specialty, but all include working in
a competitive environment, teamwork & working with computers
• Where they work: Offices, cubicles, & studios of film,
television, video, & internet graphics; usually in LA or NYC
• Job outlook: Becoming even more competitive
• Earnings: In the $30-70,000 range
What Do They Do?
The film Westworld is set in a futuristic theme park in which rich
vacationers live out fantasies through the use of robots that give
them anything they want. The amusement park, however, quickly becomes
less than amusing when a computer malfunction leads the robots to
run amok. Made back in 1973, Westworld, may have been a fairly forgettable
flick as far as the critics were concerned. But the movie has found
a place in history for one ground-breaking reason: It was one of
the first major feature films to make use of computer graphics.
Since then audiences have enjoyed a flood of films employing computer
graphics. Star Wars. Alien. Toy Story. Terminator 2. Jurassic park.
Finding Nemo. Monsters, Inc. Shrek. Matrix. Harry Potter. Kinetic
imaging at VCU
In fact, some of the best, most memorable films today are those
using CG, or computer graphics, to construct extremely vivid, larger-than-life
virtual worlds that would otherwise be impossible to duplicate.
The people responsible for these jaw-dropping scenes are programmers,
animators, painters, shaders, musicians, directors and render wranglers,
who all work together to turn someone's wild imagination into wild
visual reality. As this field evolves and becomes more complex,
jobs continue to become more specialized. A film company doesn't
just look for a "graphics person" anymore but a "Maya
3D texture artist."
The most glamorous of film graphics are created in specialist studios
such as Industrial Light & Magic and Pixar. But film effects
are only a part of the CG industry. Computer graphics have also
become a big part of television programming, advertising, computer
games, theme parks, and the Internet. They are also used in industrial
design and scientific research, but these specialties require additional
skills and different kinds of training. Specific tasks vary by specialization,
but always involve a combination of independent work at a computer
and cooperative work with others planning and evaluating projects.
Some Areas of Specialization
• Broadcast motion design artists create the graphics
used in multimedia or television broadcasting to display sports
statistics, animated logos, and advertising.
• CG programmers create the coding instructions that bring
the characters to life.
• Character animators analyze the way people and creatures
move and use specialized software to create a simulation of that
movement on the screen.
• Digital painters use traditional and digital painting
techniques to create textures, flats, character patterns, and
colors as well as retouching and enhancing computer renderings.
• Lighting specialists create the effects of light and shade
that make animation look real.
• Render wranglers manage the computer process that takes
the work created by animators and artists and creates the final
images suitable for scan out to film.
• Special effects animators produce special effects, such
as tornadoes, or exploding asteroids
Education, Certification & Licensing
The first computer graphics animators taught themselves as they
invented the profession. You can still learn a lot working on your
own with the information now available on the Internet, but not
enough to get a job in this highly competitive field. A growing
number of colleges, universities
and technical schools teach computer graphics and the various
specialties used in film, television, and computer games. Some schools
may have much better programs than others. Look for one that has:
A broad range of courses, including art, design, and other topics
as well as computing
Faculty with actual work experience in the CG industry
Up-to-date computer equipment
The respect of employers
A good program should also be able to demonstrate that its graduates
have been able to find good jobs.
The best way to enter the CG field is through an internship that
provides work experience and industry contacts while the student
is still in school. Major employers like Industrial Light &
Magic offer internships each year. These are much prized and very
competitive. But other, less well-known companies also offer internships
that may be easier to get. To apply for a job in CG, candidates
need to present a "demo reel" that contains examples of
their best work in the area they want to specialize in. Students
usually develop their demo reels during their school careers and
internships.
Getting Ahead
CG people advance by moving from small-scale, less-profitable projects
to larger, more prestigious, and higher paying ones. It is also
possible to advance into directing or managerial positions--to advance,
for example, from animator to lead animator to art director to project
director. Sometimes however, this advancement means moving away
from creative work into supervision and administration. Not everyone
in CG wants to do this, since for many, the fun of doing the hands-on,
creative work is the whole reason they chose the field to begin
with.
Skills, Abilities & Personal Characteristics
Required skills for CG people vary by specialization, but generally
include some combination of:
• Thorough knowledge of major software packages used in
the industry, such as Alias Maya/PowerAnimator/, PixelKinetix,
Discreet's 3D Studio Max, Softimage, Lightwave, or knowledge of
programming, or networking and administration
• Knowledge of the principals of animation
• Attention to detail
• Applying abstract theories to practical problems
• Artistic ability and judgment
• Creativity and imagination
• Writing and storytelling
• Communicating ideas to others
• Working in a highly competitive environment
• Teamwork
• Business sense, self-promotion, and entrepreneurship
Where They Work
Computer graphics are used in a variety of industries, particularly
in advertising, film and television, computer game production, and
on the Internet. Most computer animation firms are in New York or
Los Angeles. CG people usually have to move to one of these cities
to find work.
Outlook
CG is an exciting field that attracts many people and is very competitive.
However, the particular combination of talents that is required
for outstanding success is relatively rare. People with a combination
of real artistic talent, strong computer skills, the ability to
work with others and communicate a vision, and entrepreneurial ability
have a distinct advantage because most of their competitors don't
have all these skills.
The demand for more and better computer graphics will certainly
continue to increase. Even though constantly improving technology
will make CG artists more efficient, more and more of them will
still be needed, though only those who keep up with technological
change will find work. But recently CG work has begun to be exported
to other countries where wages are substantially lower, making the
field even more competitive.
This trend is important throughout the IT profession. Unemployment
in IT as a whole reached 6% in 2003, the highest it has been for
many years. Industry experts predict that outsourcing will continue
because the cost savings of using overseas workers are just too
great to ignore. If it does continue, unemployment will continue
to rise and this once secure field will become more and more competitive.
Earnings
Incomes in this field are usually fairly moderate, though, as is
common in the entertainment industry, the best and most sought after
people earn very high incomes indeed. In 2003, the median salary
for multi-media artists and animators in Virginia was $47,000 with
a range of about
$30-70,000.
For More Information
A short explanation of various film techniques, including computer
generated and traditional cel animation from ThinkQuest.com library.
http://thinkquest.org/10015/data/info/reference/techniques/index.html
ACM Special Interest Group on Computer Graphics, www.siggraph.org
Animation World Network, www.awn.com
Animation World Magazine, www.awn.com/mag
Visual Magic Magazine, visualmagic.awn.com
Computer Graphics World, cgw.pennnet.com/home.cfm
3dSite, www.3dsite.com
3Dcafe, www.3Dcafe.com
Industrial Light and Magic, www.ldlhr.com, Internships, www.ldlhr.com/internship.html
SpicyCricket.com, Training and career advice in computer graphics,
www.spicycricket.com
Ask the Headhunter's "Industry Insider" essay on Computer
Graphics & Animation
www.asktheheadhunter.com/industryinsider8.htm
Making the computer graphics for "Walking with Dinosaurs"
www.bbc.co.uk/dinosaurs/tv_series/graphics.shtml
The Frame Store -- How they did it, www.framestore.co.uk
3dRender.com, www.3drender.com
Starting a Career In Computer Graphics, www.3drender.com/jbirn/Info/career.html
How Stuff Works, 3d Graphics, www.howstuffworks.com/3dgraphics.htm
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